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F/X
Jul 5, 2011 11:18:40 GMT -5
Post by Brent Wolke on Jul 5, 2011 11:18:40 GMT -5
For anyone who is interested, I've created my own universal RPG that owes a lot to Risus. It's called F/X and it's home is here. Thanks!
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F/X
Jul 5, 2011 12:26:56 GMT -5
Post by msjackson on Jul 5, 2011 12:26:56 GMT -5
Ok, going to take the bait. I downloaded the rules and am going to make a character using my understanding of the rule book. Tell me where I go wrong. I picked scale of Cinematic 15 points/d10. Colt McAlister (based on a book I just started reading) Teenager who lost his parent to an accident is recruited by a secret agency gearing up to stop and alien invasion. Colt has spent his youth reading comics, surfing Ability Pools:Smart & Athletic Teenager d10: Sporty, intelligent and energetic youth. Technojunkie d8: Knows technology, how to use it, and more importantly, how to make it work for him S: Electronics Jack of All Trades Avid Comic Book Reader d6: Accepts and understands the aliens, the culture and technology with ease. Gear: Alien Blaster d8 (at distance, 5 shots) Reflective jacket d6 (against Blasters) Alientech Communicator (always connected to 'net, has kickass Apps) Now, I was thinking of giving him some powers in the form of an Alien Symbiot that has attached itself to his spine (or somesuch nonsense). Are these purchases in lieu of other APs or are Provinces purchase in addition? For cost purchases are the Provinces counted in the same manner as APs? Neat little read, sounds like a decent system. To fully understand it though, I think I would need an actual play to see and feel the flow of the game and the mechanics.
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F/X
Jul 5, 2011 14:52:39 GMT -5
Post by DJ Suptic on Jul 5, 2011 14:52:39 GMT -5
Read through the system, and I really like it. Reminds me of all the good stuff from both Risus and Savage Worlds.
I really like the AP + S + G/P system. A Super Soldier (d12) is a great ally to have on your side, but he's even better when using his TRS-55k Assault Rifle (d10) while he's Fighting the Bug Aliens from Cicatrix IV (d8)
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F/X
Jul 5, 2011 15:00:47 GMT -5
Post by Brent Wolke on Jul 5, 2011 15:00:47 GMT -5
Smart & Athletic Teenager d10: Sporty, intelligent and energetic youth. Technojunkie d8: Knows technology, how to use it, and more importantly, how to make it work for him S: Electronics Jack of All Trades Avid Comic Book Reader d6: Accepts and understands the aliens, the culture and technology with ease. You have 3 points left over, and no dice in your Specialization. Now, I was thinking of giving him some powers in the form of an Alien Symbiot that has attached itself to his spine (or somesuch nonsense). Are these purchases in lieu of other APs or are Provinces purchase in addition? For cost purchases are the Provinces counted in the same manner as APs? Ah, see, now I know where I need to be more clear. Thank you! If you take an AP that gives access to powers of some kind by it's nature (Sorceror for example), AND the Powers Module is in play, than you automatically gain access to the appropriate Province at no additional cost. You then have a certain pool of points with which to get your Attack, Defense, and Advantage dice. To take your example and expand (and still cinematic) Alien Symbiot: d8 (costs 4 points as an Ability Pool) S: Adrenal Surge d6 (costs 2 points as a Specialization) Province: Alien Boost Power (no cost) to heighten reflexes, strength, toughness and push the limits of human capability, such as running and leaping faster and further than anyone should, pushing over cars single-handedly, dodging bullets, and so on. Attack: d6 (3 points) ; Defense: d6 (3 points) ; Advantage: d8 (4 points) (for a total of 10 points at the cinematic powers level).Any clearer?
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F/X
Jul 5, 2011 15:16:02 GMT -5
Post by Brent Wolke on Jul 5, 2011 15:16:02 GMT -5
I really like the AP + S + G/P system. Bingo! We have a winner! Some design notes: My intent with F/X is that you are only ever rolling 3 sets of dice, max. The first two are Ability Pools and Specializations and under the Basic Module, it plays very much like Risus. The third set can represent dang near anything specific to a setting and is the real "money shot" of the game system, allowing a mix and match approach to model settings.
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F/X
Jul 5, 2011 16:11:34 GMT -5
Post by DJ Suptic on Jul 5, 2011 16:11:34 GMT -5
My coworkers are curious about getting into gaming again, and this has a good level of causality/complexity that won't intimidate them, but give them occasional nostalgic feelings of the old complexity of AD&D and Rifts (of course, not to so severe a degree).
Think this will do for a Zombie Survival thing, at Mortal scale of course.
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F/X
Jul 5, 2011 17:28:01 GMT -5
Post by Brent Wolke on Jul 5, 2011 17:28:01 GMT -5
Think this will do for a Zombie Survival thing, at Mortal scale of course. Man, that could be rough.
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