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Post by Nero Grimes on Jun 22, 2011 19:14:23 GMT -5
I've warehoused Risus of Arabia at Risusiverse. risusiverse.wetpaint.com/page/Risus+of+ArabiaIt's a pulp take on The Arabian Nights set in the 'real' world of the medieval Middle East. I've also been working on Risus Elizabethulhu, a variation of supernatural swashbucklers.
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Post by Brent Wolke on Jun 23, 2011 0:41:41 GMT -5
I've always enjoyed the amount of detail you put into RoA.
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Post by risusmonkey on Jun 23, 2011 8:18:47 GMT -5
Yes, big fan of Risus of Arabia. Would have loved to play in that setting.
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Post by Nero Grimes on Jun 23, 2011 17:54:41 GMT -5
I've always enjoyed the amount of detail you put into RoA. You should see the mountain of stuff I have from the 2D/GURPS incarnation.
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Post by Nero Grimes on Jun 23, 2011 18:10:26 GMT -5
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Post by Nero Grimes on Jun 29, 2011 19:39:52 GMT -5
Risus Elizabethulhu.
I never played RE as I thought it should be. All the gamers gave a pass on the Elizabethan political landscape and the dire Cthulhu mythos. It started as a joke when I was in the only real Cthulhu game I ever played. A haunted manse in Cthulhu by Gaslight. The joke was Gaslight for Victorian, Candlelight for Renaissance, Torchlight for Medieval, and Lamplight for Antiquity.
The problem began with Pius V's papal bull giving a clean slate hall pass to Heaven to anyone who ganks Good Queen Bess. He issued the bull and set up the foundations for The Roman Inquisition to be a dark weapon to crush the Protestants. The Inquisition had public show trials, but when they found real heretics or witches or sorcerers, they bound them to the service of the Pope's ""Obscura Martis". What the priests didn't know was that they imprisoned cultists among the mundane satanist rabble. So amid the usual Hell-rising, a much darker force was awoken.
Into this darkening world, Elizabeth's spy master, Walsingham, recruits the younger sons of the lesser nobility to travel Europe, gather intelligence, and establish communication networks in Catholic lands. John Dee is the man who instructs some of the young nobles in occult ways.
These bands of cavaliers soon discover that with along with the Papal threat there are new, strange beast loose in the lands.
It is a legend/lore world; everything is true (except for kissing vampires).
The Calvinist have their own version of occult R&D, not as well organized as the Pope's.
And there is a well established black-market in the dark arts.
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Post by Brent Wolke on Jun 30, 2011 12:30:58 GMT -5
8 Pages, please! ;D
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Post by Nero Grimes on Jul 3, 2011 10:54:57 GMT -5
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Post by Nero Grimes on Aug 14, 2011 12:54:01 GMT -5
A one-off adventure. We map as we go, I'm not certain how to do that online. Treasure is usually player specific.
Lair of the Howling Hashishins
An adventure for Risus of Arabia
The group is traveling with a caravan well south of Damascus. Taura wakes from a dream and runs, half naked (as usual) and unarmed (not at all usual), into the desert night. She finds a man laying face down in the sand. They get him back to the caravan and while tending his wounds, Lady Zenobia discovers a sheet of paper clutched in his hand. One one side is a map to a secret entrance to an abandoned copper mine. On the other side is a partial rubbing of one of Solomon’s seals from an obelisk hidden in the mines. The catch is that the mines are now the stronghold of the infamous cult of the Howling Hashishins.
Mine Tunnel
1 Intersection 2 Left Turn 3 Straight 4 Straight 5 Right Turn 6 Special
Special
1 Dead End 2 Cavern 3 Rock Ledge 4 Rock Fall 5 Flooded Chamber 6 Living Quarters
Intersection
1 Left/Right 2 Up/Left/Right 3 Down/Left/Right 4 Left/Right/Forward 5 Left/Right/Forward 6 Up/Down/Left/Right Encounters on a roll of ‘1‘.
1 Mook Fight 1-4 at cliche 2-3. Grunt squad at 4 2 Mook Fight 2-4 at cliche 2-3. Grunt squad at 4 3 Mook Fight 1-4 at cliche 3-4. Grunt squad at 5 4 Mook Fight 2-4 at cliche 3-4. Grunt squad at 5 5 Mook Fight 3-4 at cliche 3-4. Grunt squad at 6 6 Boss Fight cliche 5 -7.
Monster Encounter on a roll of ‘6‘.
1 Cave Crickets (1) # 2-12 Swarm Attack 2 Cave Scorpions (2) #1-3 two claws stinger in tail. 3 Cave Lizard (3) #1-2 4 Cave Serpent (4) #1-2 5 Cave Lizard [Large] (5) #1 6 Cave Serpent [Large] (6) #1
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Post by Nero Grimes on Nov 25, 2011 11:44:41 GMT -5
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